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Cyberpunk TTRPG Systems: A Mechanical Overview


This document presents a mechanical overview of prominent cyberpunk tabletop role-playing games.


Each system is described using the same criteria:

  • Mechanical identity

  • Player quality-of-life considerations

  • GM quality-of-life considerations

  • Typical use cases

No evaluative language or rankings are applied.


Cyberpunk 2020








Skill-based system using a stat + skill + d10 resolution model. Emphasizes lethality, equipment detail, and social consequence.


Player QoL

  • Extensive skill list and cyberware options

  • High character differentiation

  • Combat outcomes are decisive and fast


GM QoL

  • Single core resolution mechanic

  • Detailed gear and setting references

  • Requires tracking of modifiers and damage states


Common Use

Street-level cyberpunk with high lethality and reputational consequences.


Cyberpunk RED








Modernized revision of Cyberpunk 2020 with simplified math and clearer action economy.


Player QoL

  • Reduced complexity compared to 2020

  • Defined Roles with mechanical hooks

  • Streamlined combat flow


GM QoL

  • Clearer encounter pacing

  • Updated economy and equipment scaling

  • Improved rules clarity


Common Use

Campaign or mission-based cyberpunk with moderate crunch.


Shadowrun








Dice-pool system combining cyberpunk technology with magic and fantasy species. Multiple subsystems operate in parallel (combat, hacking, magic).


Player QoL

  • High concept density

  • Strong role specialization

  • Extensive customization


GM QoL

  • Deep setting and faction material

  • Subsystem management required

  • High preparation overhead


Common Use

Team-based operations with discrete specialist roles.


The Sprawl










Powered by the Apocalypse framework focused on mission structure and fiction-driven triggers.


Player QoL

  • Fast character creation

  • Moves map directly to genre actions

  • Low mechanical load


GM QoL

  • Minimal prep requirements

  • Mission framework generates complications procedurally

  • Fiction-first resolution


Common Use

Short to mid-length campaigns centered on contracts and fallout.


Carbon 2185









Cyberpunk setting built on the D&D 5e ruleset.


Player QoL

  • Familiar mechanics for 5e players

  • Class-based progression

  • Uses existing 5e expectations


GM QoL

  • Leverages known 5e encounter tools

  • Low onboarding cost for D&D-focused groups

  • Limited mechanical divergence


Common Use

Cyberpunk play for tables already fluent in 5e.


Neon City Overdrive










Rules-light, tag-based narrative system with minimal numeric tracking.


Player QoL

  • Very fast setup

  • Character definition via narrative tags

  • Minimal bookkeeping


GM QoL

  • Near-zero prep

  • High improvisational flexibility

  • Scales well for short sessions


Common Use

One-shots, demos, or improvisational cyberpunk play.


Cities Without Number










OSR-inspired cyberpunk system emphasizing sandbox play, factions, and procedural generation.


Player QoL

  • Clear mechanical consequences

  • Emphasis on planning and positioning

  • Advancement tied to world interaction


GM QoL

  • Extensive world- and faction-generation tools

  • Strong support for emergent campaigns

  • Moderate prep through procedural systems


Common Use

Open-ended cyberpunk sandboxes with player-driven goals.


Metro :Otherscape











Forged in the Dark–based cyberpunk fantasy system focused on crews, operations, stress, and consequence. Incorporates layered reality and mythic elements alongside cyberpunk themes.


Player QoL

  • Characters defined by playbooks and stress economy

  • Clear action resolution with position and effect

  • Advancement tied to crew activity and fallout


GM QoL

  • Structured mission and downtime phases

  • Consequences handled through established mechanics

  • Clocks and factions provide pacing control


Common Use

Operation-focused campaigns combining cyberpunk, faction play, and escalating consequence.



Comparative Snapshot

System

Rules Weight

Narrative Emphasis

Tactical Detail

GM Prep Load

Cyberpunk 2020

High

Medium

High

Medium

Cyberpunk RED

Medium

Medium

Medium

Medium

Shadowrun

Very High

Medium

High

High

The Sprawl

Low

High

Low

Low

Carbon 2185

Medium

Medium

Medium

Low

Neon City Overdrive

Very Low

High

Low

Very Low

Cities Without Number

Medium

Medium

Medium

Medium

Metro :Otherscape

Medium

High

Low–Medium

Low–Medium


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