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Urban Fantasy TTRPG Systems: A Mechanical Overview
Comparative Reference by System This document presents a mechanical overview of prominent urban fantasy tabletop role-playing games . Each system is described using the same criteria: Mechanical identity Player quality-of-life considerations GM quality-of-life considerations Typical use cases The intent is reference and comparison, not recommendation. World of Darkness Dice-pool system centered on supernatural identity, personal horror, and social tension. Includes multiple g
Tsukiya
4 days ago2 min read


Mecha TTRPG Systems: A Mechanical Overview
Comparative Reference by System This document presents a mechanical overview of prominent mecha tabletop role-playing games . Each system is described using the same criteria: Mechanical identity Player quality-of-life considerations GM quality-of-life considerations Typical use cases The intent is reference and comparison, not recommendation. Lancer Tactical, grid-based mecha combat system paired with lighter narrative play outside the cockpit. Mechs are built using modular
Tsukiya
4 days ago2 min read


Post-Apocalyptic TTRPG Systems: A Mechanical Overview
Comparative Reference by System This document presents a mechanical overview of prominent post-apocalyptic tabletop role-playing games . Each system is described using the same criteria: Mechanical identity Player quality-of-life considerations GM quality-of-life considerations Typical use cases The intent is reference and comparison, not evaluation. Gamma World Post-apocalyptic science fantasy with mutation-forward character design. Rules vary by edition but generally emphas
Tsukiya
4 days ago2 min read


Cyberpunk TTRPG Systems: A Mechanical Overview
This document presents a mechanical overview of prominent cyberpunk tabletop role-playing games . Each system is described using the same criteria: Mechanical identity Player quality-of-life considerations GM quality-of-life considerations Typical use cases No evaluative language or rankings are applied. Cyberpunk 2020 Skill-based system using a stat + skill + d10 resolution model. Emphasizes lethality, equipment detail, and social consequence. Player QoL Extensive skill list
Tsukiya
4 days ago2 min read


Why Play Feels Different — Depending on Where You Are
Table play isn’t a single experience. It changes shape depending on scale. At major events, pacing tightens early. Decisions are made with long arcs in mind — not just the current round, but the entire event. Players tend to avoid lines that introduce unnecessary variance. Experimental choices thin out quickly, replaced by patterns that are known to hold up across multiple rounds. Losses are absorbed differently here as well. A single misstep can feel cumulative, not because
Loot and Lattes
5 days ago2 min read


Champion Choice as a Kind of Identity
Champion selection is often treated as a strategic decision, but at the table it behaves more like a personal one. Players tend to return to the same champions even when alternatives are available. Not because those champions are objectively stronger, but because they feel legible. The lines make sense. The rhythm matches how the player thinks. Some champions invite patience. Others reward decisiveness. Over time, players stop choosing based on matchup spread and start choosi
Loot and Lattes
5 days ago1 min read


Familiarity Beats Power More Often Than Expected
Watching repeated games makes one thing clear: comfort closes matches. Players piloting familiar decks navigate complexity with less friction. Decisions happen faster. Errors are caught earlier. Recovery lines are easier to see because they’ve been walked before. By contrast, technically stronger decks often introduce hesitation. Players double-check interactions, reread cards, or miss timing windows simply because the deck hasn’t settled into muscle memory yet. This gap show
Loot and Lattes
5 days ago1 min read


Beginner Tables Shape More Than People Realize
Beginner tables are often treated as transitional spaces. In reality, they influence the entire environment. The pace at beginner tables is slower, but the conversations are richer. Players talk through turns. Decisions are verbalized. Assumptions are surfaced instead of hidden. That transparency doesn’t stay contained — it leaks outward. More experienced players overhear questions they stopped asking long ago. Sometimes those questions expose habits that went unexamined. Som
Loot and Lattes
5 days ago1 min read


Why Some Decks Feel Stronger Than They Are
Perception travels faster than results. Certain decks develop reputations early, often after a few visible wins. Those wins circulate through conversations, not data. By the time the deck appears again, it arrives with expectation attached. That expectation does some of the work. Opponents play more cautiously. Lines are second-guessed. Small setbacks feel heavier because they’re interpreted as confirmation rather than variance. What often gets overlooked is how narrow those
Loot and Lattes
5 days ago1 min read
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